FSC’s program in computer science provides you with a sound theoretical background and the opportunities for individual and collaborative exploration of real-world computing problems.
The breadth of knowledge and experience you gain in the major will make you highly desired in computing careers in business, government, and academia.
All of our computer science classes are taught in computer labs, so you’re able to apply new concepts immediately. Coursework includes both collaborative problem solving and individual explorations in a variety of real-world applications, including modeling integrated circuits and logic structures, software for robotics applications, computer game design, software engineering, and real-world group projects.
The Computer Science major provides both breadth and depth in computer science fundamentals and practical applications. We’ve based our curriculum on recommendations from the ACM, IEEE, and ABET/CS. This means you’ll take mathematics courses to develop strong logic and reasoning skills, which are critical to modern computing applications. Your core courses include programming and data structures that use C, C++, and Java, and other languages to design and develop software in a variety of computing environments.
Other courses include a computer organization and architecture class that introduces digital logic circuits, computer hardware, and assembly language; a course in programming language concepts; and a software engineering course that provides practical experience in software requirements analysis, design, development, testing, and documentation.
You’ll also have electives that include: database analysis and design, operating systems and concurrency, web applications, computer game design, computer science research, artificial intelligence, and information assurance. In your senior seminar, you’ll work with a faculty member on a self-directed research project or applied project.
Get complete descriptions of all our computer science courses »
Because our computer scientist degree includes an in-depth study of mathematics, many of our computer science students qualify as members of Kappa Mu Epsilon, the mathematics honor society, and belong to the Mathematics Association of America, a mathematical interest club.
Each year, our majors gain invaluable experience and professional connections by interning with the nation’s leading organizations. These have included:
Majors & Career Tracks Academic Calendar Course Catalog Student Solutions Center Office of the ProvostAcademics Home
Dr. Kenneth Henderson
Computer Science/Mathematics Mathematics
Our highly qualified faculty means you’ll enjoy small classes, individual attention, and collaborative research opportunities.
Your professors are active researchers in computer science, and they have practical knowledge in a variety of computing disciplines, including extensive industry experience in all aspects of software engineering and software project management.
All of our computer science classes are taught in modern computing laboratories in which you’ll have access to your own computer for hands-on work in every class session.
You’ll graduate with experience in a variety of practical applications, including collaborative problem solving, software for robotics applications, software engineering, and real-world group projects.
Because almost every field is becoming more dependent on information and technology, computer science is one of the fastest growing career areas. Our graduates secure positions in a variety of areas—they’re software engineers and developers, database analysts, computer programmer analysts, web developers, and IT system support analysts. They’re working at:
Other graduates have entered graduate programs in computer science, information assurance, and business at schools such as:
Eight credit hours selected from the following courses:
Computer Science Major Requirements
26 hours in core computer science courses:
12 hours of computer science electives selected from the following courses:
16 hours of mathematics, to include each of the following:
Additional mathematics courses selected from the following:
CSC 1020 BITS BOTS AND GAMES (for non-majors)
Two hours. An introduction to current computer science topics such as human-computer interaction, robotics, computer games, and societal issues. Does not count towards the Computer Science major or minor or the Computer Science/Mathematics major.
CSC 2100 DISCRETE STRUCTURES
Four hours. Same as MAT 2100. An introduction to discrete mathematics. Topics include logic, set theory, basic proofs, mathematical induction and recursion, counting principles and probability.
CSC 2231 PROGRAMMING AND DATA STRUCTURES I
Four hours. Concepts, terminology, and methods of object-oriented programming, algorithms and problem-solving, fundamental data structures. Java Programming.
CSC 2232 PROGRAMMING AND DATA STRUCTURES II
Four hours. Prerequisite: CSC 2231. Event-driven programming, fundamental algorithms, algorithmic analysis and complexity, C++ programming with pointers and memory management.
CSC 3310 COMPUTER ORGANIZATION AND ARCHITECTURE
Four hours. Prerequisite: CSC 1010 or CSC 2231 or sophomore standing. Introduces students to digital systems, logic circuits, and the organization and architecture of computer systems, beginning with the standard von Neumann model and then moving forward to more recent architectural concepts.
CSC 3335 DATABASE ANALYSIS AND DESIGN
Two hours. Prerequisite: CSC 1010 or CSC 2231 or sophomore standing. Introduction to the theory and practice of database systems. Focus on analysis and design of relational databases, including distributed systems and large business and scientific databases.
CSC 3336 WEB APPLICATIONS
Two hours. Prerequisite: CSC 3335. Introduction to the theory and practice of web applications including how to design and develop web sites and web based applications. Topics will include web development tools, languages, and models.
CSC 3350 COMPUTER GAME DESIGN
Four hours. Prerequisites: CSC 2231 and CSC 2232. Storyboarding, technology, science, and graphics involved in the creation of computer games. Emphasis on hands-on design and development of games.
CSC 3370 PROGRAMMING LANGUAGE CONCEPTS
Four hours. Prerequisites: CSC 2231 and CSC 2232 and CSC/MAT 2100. Study of the fundamental concepts of modern programming languages. Comparison of programming language design, implementation, and use in different programming language paradigms. Design and implementation of simple programming languages.
CSC 4400 SOFTWARE ENGINEERING
Four hours. Prerequisites: CSC 2232 and successful completion of coursework that satisfies Effective Communication SLOs A and B. Concepts and methods of large-scale software development. Requirements analysis, specification, design, implementation, testing, and documentation. Professional and ethical responsibilities. Risks and liabilities of computer-based systems. Individual responsibility, teamwork, professionalism, and effective written and oral technical communication are emphasized in a semester-long project. Gen Ed: EC-C
CSC 4410 OPERATING SYSTEMS AND CONCURRENCY
Four hours. Prerequisite: CSC 2232. Components of an operating system, processes, scheduling, memory management, and file systems. Concurrent programming and synchronization.
CSC 4640 SELECTED TOPICS IN COMPUTER SCIENCE
Four hours. Prerequisite: CSC 2232 or permission of the instructor. Covers contemporary topics in computer science. (For example: Artificial intelligence, robotics.) Course may be repeated for credit with a different topic.
CSC 4645 SELECTED TOPICS IN COMPUTER SCIENCE AND MATHEMATICS
Two or four hours. Same as MAT 4645. Prerequisite: Permission of instructor. Covers contemporary topics at an advanced level in applied mathematics and computer science. (For example: numerical methods, graph theory.) Course may be repeated for credit with a different topic.
CSC 4952 COMPUTER SCIENCE RESEARCH II
Two or three hours. Prerequisites: Senior standing and CSC 3951 and permission of the instructor, and minimum 3.0 grade point average. Directed research in a computer science topic to be selected in consultation with the instructor. Semester-long project culminating in a formal presentation and detailed technical documentation of the research process and results.
CSC 4960 INTERNSHIP
Three hours. Prerequisites: Senior standing and permission of the instructor and minimum 2.5 grade point average. Correlating theory and practice in an operating setting; supervision by cooperating practitioners and faculty in several areas of application. Does not count towards the Computer Science/Mathematics major.
CSC 4999 COMPUTER SCIENCE SENIOR SEMINAR
Two hours. Prerequisite: Senior standing. Presentation and delivery of papers from the current computer science literature. In-depth study of a computer science topic culminating in a formal presentation and paper.
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